dont know why you didt it but the .x isnt imported

Code:


while(player)
{
vec_for_vertex(temp,player,145);
vec_for_vertex(temp2,player,141);

vec_set(my.x,temp);
vec_sub(temp,temp2);
vec_to_angle(my.pan,temp);

//if its pan 180 to much
//vec_set(my.x,temp);
//vec_sub(temp2,temp);
//vec_to_angle(my.pan,temp2);


wait(1);
}




"empty"