while(player) { vec_for_vertex(temp,player,145); vec_for_vertex(temp2,player,141); vec_set(my.x,temp); vec_sub(temp,temp2); vec_to_angle(my.pan,temp);//if its pan 180 to much //vec_set(my.x,temp); //vec_sub(temp2,temp); //vec_to_angle(my.pan,temp2); wait(1); }
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