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max to gs #178055
01/15/08 15:55
01/15/08 15:55
Joined: Jun 2006
Posts: 44
A
ajs2 Offline OP
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ajs2  Offline OP
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Joined: Jun 2006
Posts: 44
When i export fbx from max alot of my mesh becomes open!! Is there abyway to stop this???

Re: max to gs [Re: ajs2] #178056
01/15/08 19:14
01/15/08 19:14
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
yes. keep it closed in max.. maybe you are using primitives which will create open meshes once thexy are converted?

Re: max to gs [Re: ello] #178057
01/15/08 21:25
01/15/08 21:25
Joined: Jun 2006
Posts: 44
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ajs2 Offline OP
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ajs2  Offline OP
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Hi ello! What do you mean by primitives! My model is closed in max but when i export it as an fbx into wed then put it into med some of the meshes are opened!!
Any Ideas??

Re: max to gs [Re: ajs2] #178058
01/16/08 07:05
01/16/08 07:05
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
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lionclaws  Offline
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Posts: 402
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You must be doing something wrong,what?...don't know;but .fbx export from Max works fine.Post a screen shot,better yet post two/three screens one in Max and the other two in MED/WED.:)


Good lighting doesn't just happen,it's designed.
Re: max to gs [Re: lionclaws] #178059
01/16/08 19:40
01/16/08 19:40
Joined: Jun 2006
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ajs2 Offline OP
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ajs2  Offline OP
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As U can see alot of the mesh has opened .When I run it in game I think there is no difference but ulessi scale it HUGE i get a "Plane to Narrow " error!!


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