|
2 registered members (NnamueN, 1 invisible),
1,489
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Variance Shadow Mapping
[Re: Slin]
#178223
02/28/08 16:46
02/28/08 16:46
|
Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
|
Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
|
Sorry. I figuered it out. But thanks anyway. They are slow, you're right and they look a bit strange. When my camera is looking at model from sun direction(angle) the shadow looks smooth, but otherwise not. And there are many artefacts on terrain. Some little black cubes...
Do you have a solution for that maybe?
Ubi bene, ibi Patria.
|
|
|
Re: Variance Shadow Mapping
[Re: Slin]
#178225
02/28/08 16:56
02/28/08 16:56
|
Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
|
Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
|
yeah, i tried that. they look good when my camera.pan = sun.pan. but when this is not same than my shadows are really pixelized (really low res)
can you explain that or you maybe have a solution for that?
Ubi bene, ibi Patria.
|
|
|
Re: Variance Shadow Mapping
[Re: Ch40zzC0d3r]
#395861
02/28/12 15:03
02/28/12 15:03
|
Joined: Nov 2008
Posts: 216
jane
Member
|
Member
Joined: Nov 2008
Posts: 216
|
Auf Slin's Files-Seite findest du direktdownloadlinks: http://blog.slindev.com/files/unten bei * codes ShadowCollectionV3.zip und SunShadowsV1.7z
|
|
|
|
|
|