Radakan Development Crew presents:

Radakan

Brief Description

Radakan is a single-player sandbox 3D RPG, in a dynamic and dark fantasy world.

We are making an RPG, but our goal isn't to set the player on a primary quest to "save the world". Our goal is to use core elements of an RPG, so that the player can strive to create his or her ideal sandbox reality. This creates a sense of accomplishment that is absolutely vital to allow players to bond with the game environment.

This implies several things:

For more information, see our (long) design document.

Do note: We are currently making an alternate version of our original setting and gameplay, making the needed adjustments in order to qualify for GameDev.net's 4E6 contest.

Target aim & Compensation

The gameplay is directed towards people who appreciates a deep RPG, with a strong emphasis on roleplay.
When finished, the game will be released as freeware. The engine is licensed under the GPL.

If you're looking for money, sad to say you're looking at the wrong project. We can only promise you a great deal of experience from working alongside a dedicated team with talented members. If you haven't worked in a team before, you will surely learn a lot about collaboration and communication. Alongside the obvious improvement you will get in your specialization, you might learn some new new aspects of game designing as well, seeing as we try to work closely together.

Technology

Our engine is written in C++, using various open source libraries and tools.

Libraries
- Ogre
- CEGUI
- Boost
- Audiere or FMod
- OgreOde and Ode
- OIS
- TinyXML

Tools
- CMake

Talent Needed

Jobs
  • Tools specialist
    Our modelers mainly use Blender for their modeling, and we have decided to have various tools created (Python) in order to construct our game world with the help of Blender.
  • Engine programmer
    We're looking for experienced C++ programmers. No beginners.
  • GUI Specialist
    He (or she) should be capable of both designing and developing the GUI.
  • Concept Artists
    We welcome any creative artist interested in bringing our many rich descriptions to life.
  • 3D Artists
    We're looking for modelers who can deal with varying amounts of concept art and descriptions. Preferrably capable of animating, and willingness to do so.

Anyone who's made a contribution would be credited in full and even more so should you work actively enough to join the core members.

General Requirements
We are looking for members who really want to contribute to this project.

We do not want you if you're just looking to get a little bit of experience in team-work.
We do not want you if you just want to see your name in the credits when the game is done.

We want members who like our concept and our goal - to make an RPG with real roleplay and a fresh theme, lore, and setting. Without genuine interest and involvement, the motivation will quickly crumble.
We want members who truly want to help the team progress by making a real effort. Of course, we are all indie developers, so we don't expect paid working standards. But we usually encourage every member to set up their own to-do list along with some obtainable deadlines.
You can read more about a good working environment on our forum (thread coming soon).

Communication
- We require that all applicants have a regularly used MSN account or IRC client in order to simplify communication. (IRC info: #Radakan on chat.freenode.net ).
- We also expect members to check up regularly on our forums, for latest news and notifications.
- It is also a big plus if you're capable of giving constructive criticism to your fellow workers, also in different departments than your own.

Portfolio
If you decide to apply for the team, it is preferred that you provide us with a sample of your previous work. Meaning, if you are a programmer it would be nice if you once created a program, or if you are a writer you might have a story to show us.

Contact
If you want to apply, it is preferred that you contact our PR manager, Sadr. Should I not be available, try contact our lead designer and programmerTinus or Ben, the lead writer, through MSN or IRC (see above).

Team Structure

Currently we've had a recent rebuild of our team-structure, making it hard for us to give any exact numbers on active members. Just know that even though some people come and go, there are some of us in this project who are determined to see this project to the end, come storm and fire!
Memberlist.

Previous Work by Team

As the team we are now, we have never done any previous work together besides what we have accomplished so far. Individually though, most of the team members have got remarkable experience, always ready to share it with the rest.

Additional Information

Our main recruiting-thread can be found at at GameDev.net's forums, always going through changes and updates, now looking ahead to a much needed update again with all the new progress that has been done.

Videos
- Ninja talking: As you can see from this video, our user interface is getting there. We have already started implementing the chat system.
- Game interface: This video shows more of the user interface, specifically the main menu. Obviously, more work needs doing here, especially regarding skinning the interface.
- Tripping over: Currently, the physics allow us to 'trip' over the fence.
- Pusing a ninja: More physics as we start pushing Ninjas around.

Concept Art
One of our humanoid races, the Xemnas. - By CP.


Models
"Unorthodox weapon" from concept


Audio
Ambient Arachnyd theme - By Jim
Zharg Morg theme
Grogg Theme

Settings
Quest example 1: Xemna Dilemma.
Quest example 2: Cave Girl
Character & Tale example: Ronir, Vigor's heir.
Location example: Syrtis Desert.

Website
Main Site - Go here to get a simple and full overview of our entire domain, and enjoy our brand new design (still in progress).
Forums - Check out the forums if you want to discuss something with us in public. It could be questions, suggestions or just casual talk.
Wiki - Here we have documented just about any information about Radakan there is. So if you want to know more about the game, the crew and the project in general, go here.

Feedback
Any feedback would be appreciated in this thread, be it praise, criticism or questions.

Last edited by Sadr; 01/17/08 17:17.