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Re: directx 10 games [Re: FBL] #178280
01/18/08 23:52
01/18/08 23:52
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
User
not_me  Offline OP
User

Joined: Sep 2005
Posts: 508
Texas
when i said what i said. i meant giving 3dgs the ability to render in dx9 or 10 just like you have the option to usae the a5 a6 or a7 scripts. unless i know nothing about game engine building and it does require the engine to be completely changed.

and im sure that some day in the future there will be a work around for putting dx10 on windows xp. hopefully. but for now.. ill just enjoy the dx9 stuff im workin with.


-Initiate Games
-Level designer

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Re: directx 10 games [Re: not_me] #178281
01/19/08 03:13
01/19/08 03:13
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
3DGameStudio has historically used the DX version that was in use by the majority of the game playing public. When (and if) the time comes when DX10 is in use by the majority of gamers, 3DGameStudio will most likely add support (it would be crazy not to).

(Note: The same holds true with OpenGL, LinuxOS, Mac, etc. There isn't anything random about it, 3DGameStudio goes where the users are. )

Currently, the number of users that can run DX10 is somewhere between 1 and 8% of the total Windows market. Way too small for now.

Quote:

2. new possiblities. play crysis. first render it in dx9. then render it in dx10(using the "-dx9" in the target box) youll see the possibilities.




I think this web-page sums things up nicely.

There are advantages for using DX10, but most of them are on the programming side (the stuff 3DGameStudio handles).


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Re: directx 10 games [Re: Doug] #178282
01/25/08 03:45
01/25/08 03:45
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

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adoado  Offline

User
A

Joined: Jul 2006
Posts: 503
Australia
From what I've heard DX10 is not that different from DX9 graphics-wise. And that site Doug posted proves it, Crysis looks almost 100% the same using DX9 on XP over the 'better' DX10 version.

I don't think changing the engine to DX10 would yield tremendous benefits for 3dgs users at the moment.

Thanks,
Adoado


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