id like to see 3dgs in compatibility with the xbox 360. imagine this. youve just build a level with about 500 grass models..all laid down by hand. extremely high detailed trees a house or two with very nice normal maps attatched. and then a water fall with refraction and some realtime water reflections. and all the tree trunks have normal mapping. the clip range is set pretty far away too...about 150000 you know that 3dgs by itself cant handle this. your system maybe but 3dgs no.so you pick up your 360 controller and render it on the 360 and it looks amazing and your pleased so you go bak to the engine and make some more. that is some thing id really like to see. but for now im stuck trying to figure out how to get this 360 controller to work with 3dgs.


New progammer for... Initiate Games (c) 2007 and Sckratch Magazine (c) 2007 http://www.sckratchmagazine.com