the lite_c manual states only that c_trace returns a positive value when a polygon is struck normally, and a negative value if it is struck from behind. when i USE_BOX, tho, and trace down past the ground, and my entity's hull penetrates the ground, the returned value bcomes negative good and well, but also around 100 times what is expected. why is this, and if i might resolve it, how? like, are negative c_trace returns multiplied by some mysterious internal variable, in the same way shift_sense works, or something?