Hah, I almost forgot to mention that xD
I'm using a modified version of xXxGuitar's specbump shader
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Looks fun. Very nice camera movement
Is your level made in WED blocks?
Yeah, the testlevel is. I'm not sure if I should stick with block geometry for the "real" levels or if I should use models instead (3dmax + lofting tool = awesome) Problem is, right now I'm using a trace with scan texture to get the surface I'm currently rolling on (grass, ice, sand, etc...) but I have no idea how to set different surface parameters when I'm using models instead of blocks (more like, how to detect different surfaces)