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Re: Lite-c Inventory System [Re: Arrovs] #179019
03/06/08 07:31
03/06/08 07:31
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey, is there any possibility to show a description when my mouse is over an item slot? I tried to figure out if the event_type you perform on the panel is an EVENT_TOUCH or and EVENT_CLICK but it won't work Seems as if a panel event can't decide between multiple event_types.

Re: Lite-c Inventory System [Re: PadMalcom] #179020
03/06/08 10:01
03/06/08 10:01
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
maybe trace from mouse pointer(slow sometimes) return the item id and pop up a help topic...not sure how well it would work as my code is ugly normally...(ok, always)lol


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Lite-c Inventory System [Re: Nowherebrain] #179021
03/06/08 18:08
03/06/08 18:08
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
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Nicolas_B  Offline
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Joined: Apr 2005
Posts: 1,058
Luzern
thx for this nice contribut.
Good Work!!

gz Nicolas

Re: Lite-c Inventory System [Re: Nicolas_B] #179022
03/07/08 09:23
03/07/08 09:23
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Good Idea, I'll try that

Anyway thanks for your work Clone, I changed the code to have just one inventory as it is neccessary for Adventures. Since your comments were placed so well it was so easy to modify it!

Re: Lite-c Inventory System [Re: PadMalcom] #206762
05/15/08 15:19
05/15/08 15:19
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
How do I cleanly remove items? I can't find a function here?

Re: Lite-c Inventory System [Re: PadMalcom] #207530
05/20/08 14:13
05/20/08 14:13
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Anybody there? frown

Re: Lite-c Inventory System [Re: PadMalcom] #284172
08/12/09 02:36
08/12/09 02:36
Joined: Mar 2009
Posts: 146
USA
P
paracharlie Offline
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paracharlie  Offline
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P

Joined: Mar 2009
Posts: 146
USA
EVerything basically works and Nice work! I do get an error though. Empty prototype called in error when I call up a bag.
Code:
function addSlotPanelAssoc(Slot* slot, PANEL* slot_panel)



Also, when you drag around the bags the inventory slot bmaps stay in place on screen.
Any ideas on a fix?

Well I fixed that ^^^ problem now I have another error lol.
Empty prototype called in: inv_open_bag... Any ideas? I dont see any mispelling and no missing variables.

Last edited by paracharlie; 08/12/09 21:04.

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