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By the way: All polygons are connected. There is no seam between several levels of the house or between roof and house.




Yes I understand that, but I mean some sort of shadow edge, so that the "seam", the edge betweet the two textures, is less obvious.

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Maybe it is better to add it via sprites later on in WED.




True, that thought came to my mind as well, but it still seems a little boring grey to me. Of course it depends on your scene, but might also be an idea to provide two (or more) skins with added vegetation such as algae and mosses, doesn't seem all too much work to me.

Just suggestions though, I know this level of quality is way above the average already .


EDIT:
example here:
http://www.freewebs.com/stnicholaschurchuk/Dscn7698.jpg
Not very easy to do with sprites...

Last edited by Joozey; 01/30/08 12:28.