Code:



function mouse_mapping()
{
if (mouse_mode == 1)
{
mouse_map = crosshair_pcx;
}
}


function main()
{
level_load (ws13_wmb); //Load level
mouse_mode = 1;
mouse_mapping()
while (1)
{
mouse_pos.x = mouse_pointer.x;
mouse_pos.y = mouse_pointer.y;
camera.pan -= mouse_force.x;
camera.tilt += mouse_force.y;
wait (1);
}

}





"empty"