Hi,
we are in need of an advanced shaderprogrammer for A7.
If you´re able to solve one of the following task, please contact me via pm or answer here:
1.
A combination of Ventilators lightmapping with normalmapping and three dynamic lights
+ the ability to handle more than one tiled texture (min. 3 colormaps, min. 3 normalmaps)
It should also deal with alphachannels.
Optional: Easy shaderassignment through functions and suffixed bitmap names e.g. "house1_0_normal.dds", "house1_0_lightmap.dds"...
2.
It would be nice to have a solution to define more textures through a plugin.
If you can provide such a plugin, please contact me, too.
3.
Dynamic shadow mapping in a usable manner. It should run with acceptable framerates.
Both omnidirectional and hemispheriacel shadow maps would be nice.
We would give you models or textures in exchange. Heck, I´ll even pay for it.
I know that these are very ambitious tasks and I would provide you with a decent payment.If you got any questions feel free to ask.
Here are some studies and early drafts of our upcoming project, codename MS (

) :
Some work of our teammembers:

Concept that shows some of our design rules:

First testscene with normalmapping + static shadows:

Thanks for your attention.
