Insteat of this we are in need of a texture projector in HLSL. It would be nice if someone could provide us with an example (payed, unpayed, credited, whatever).
Thanks in advance.
no science involved
Re: The holy ShaderGrail [paid or / and exchange]
[Re: fogman]
#179084 01/30/0820:3801/30/0820:38
Quote: It seems that I´ll get the shadowmapping done.
Insteat of this we are in need of a texture projector in HLSL. It would be nice if someone could provide us with an example (payed, unpayed, credited, whatever).
Thanks in advance.
Tomorrow, I promise!
Not two, not one.
Re: The holy ShaderGrail [paid or / and exchange]
[Re: Grafton]
#179085 01/30/0821:5801/30/0821:58