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Animated Sprites Problem
#179241
01/22/08 09:30
01/22/08 09:30
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Joined: Jan 2008
Posts: 5 Vancouver, BC, Canada
Danielson
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Newbie
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OP
Newbie
Joined: Jan 2008
Posts: 5
Vancouver, BC, Canada
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So basicly i want to create a simple fire for a torch, i created 11, frames named fire1.tga to fire10.tga, then the last one is fire+11.tga, they are all 100x217, except the last one, it is 1100x217, and contains them all in a row with the 11th at the far right,
the problem is im getting a eroor E1112 <Fire+11.tga>: badsize,
what could i be doing wrong?
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Re: Animated Sprites Problem
[Re: kasimir]
#179244
01/22/08 12:21
01/22/08 12:21
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
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Posts: 776
Poor village - Poland ;)
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No... you are wrong... this is not last image... those all images 1-10 are in one group in one image .tga That's ok 
Last edited by tompo; 01/22/08 12:21.
Never say never.
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Re: Animated Sprites Problem
[Re: Scorpion]
#179246
01/22/08 20:03
01/22/08 20:03
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Joined: Jan 2008
Posts: 5 Vancouver, BC, Canada
Danielson
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Newbie
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Posts: 5
Vancouver, BC, Canada
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so i loaded it as a entity vs add as a sprite and it now works, except theie is a black outline whihc didnt get transparecied, and it pauses for about a frame between loops. if i add a single frame for just a still the transparency is perfect.?? is that cuz the last frame is the worng size, doesnt know whatim throwing at it?
like kasmir said shoudl they all be 1100x217, and only contain the feame of the file like this?
fire1.tga( fire1, space, space, etc till the blank reaches 1100) 100x217 100x217 100x217 100x217
fire2.tga( space, fire2, space, etc till space reaches 1100total) 100x217 100x217 100x217 100x217
....im not sure about that? it seems to work the way i have done it? but has those 2 problems....
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