so i loaded it as a entity vs add as a sprite and it now works, except theie is a black outline whihc didnt get transparecied, and it pauses for about a frame between loops.
if i add a single frame for just a still the transparency is perfect.??
is that cuz the last frame is the worng size, doesnt know whatim throwing at it?

like kasmir said shoudl they all be 1100x217, and only contain the feame of the file like this?

fire1.tga( fire1, space, space, etc till the blank reaches 1100)
100x217 100x217 100x217 100x217

fire2.tga( space, fire2, space, etc till space reaches 1100total)
100x217 100x217 100x217 100x217

....im not sure about that?
it seems to work the way i have done it? but has those 2 problems....