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A Mission for all of those A6 Pro users... #17945
10/09/03 16:33
10/09/03 16:33
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
Hello.
I don't have A6. lol. But I am going to get it. But I have always wondered what a whole house falling down would look like.

Ok, here is the task.

Create a brick model and make a whole house out of bricks with this model. REMEMBER, it has to have a rigid body and they all must have physics. Then, knock a ball though it to see the destruction. Muhahahahahaha. Can anybody make this?

Bright


KAIN - Coming soon...
Re: A Mission for all of those A6 Pro users... [Re: Bright] #17946
10/09/03 18:17
10/09/03 18:17
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Assuming you had a powerhouse PC, I wouldn't see why not. However, I don't think the A6 physics is very friendly to objects stacked on top of one another. The free Newton dll, which will work with A5 and A6 seems to handle this better. Anyway, that would be a pretty cool thing to see if done right.

Go to www.maxpayne2.com and check out some of the gameplay movies. There's a ton of Havoc 2.0 physics going on in it...lots of destruction and ragdoll stuff. I think one of the Set 3 movies shows a stairwell being decimated...try clip 13.


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Re: A Mission for all of those A6 Pro users... [Re: Bright] #17947
10/09/03 19:31
10/09/03 19:31
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
i started a project like this once i got a6, but it failed. it was to many objects and if physics objects are in contact to each other their behaviour was very very strange. more than an explosion, but like a slideshow, too. i had an idea about to script it, so that it started braking down from top to botton, but i failed at this one, too. so i gave up that idea. maybe some other person with a better pc (thinking of over 3GHz) and with mor scripting skills can do this...


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A new task [Re: Bright] #17948
10/12/03 09:51
10/12/03 09:51
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
Ok then, how about you try to make very small model that is flat, add lots of them into a level and weld them together to make a carpet or a curtain. Then watch the player walk though it and see what it looks like.


KAIN - Coming soon...
Re: A new task [Re: Bright] #17949
10/12/03 20:41
10/12/03 20:41
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
Expert
ROMAC  Offline
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
lol, I think I can help you out with your distructive blocks idea. You know the game that won the last contest - crane? I used it, took a bunch of blocks and put them on each other, then I threw about 3 spheres on it, and it fell - not too amazing I gotta say.

A Mission for all of those A6 Pro users... [Re: Bright] #17950
10/13/03 07:26
10/13/03 07:26
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
I wish I could do it, but I dont have A6 Pro. I am entering that new contest to get it.


KAIN - Coming soon...
Re: A Mission for all of those A6 Pro users... [Re: ello] #17951
10/15/03 06:50
10/15/03 06:50
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
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M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Physics engines don't like stacked objects. They tend to either bounce, explode or sink into each other. One way to make things more stable is to reduce the physics time constant, but that will slow things down as well.

Re: A Mission for all of those A6 Pro users... [Re: Orange Brat] #17952
11/05/03 06:45
11/05/03 06:45
Joined: May 2002
Posts: 22
milwaukee
Burncycle Offline
Newbie
Burncycle  Offline
Newbie

Joined: May 2002
Posts: 22
milwaukee
About that newton DLL you mentioned, where can i get it?

Re: A Mission for all of those A6 Pro users... [Re: Burncycle] #17953
11/05/03 08:49
11/05/03 08:49
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
Senior Expert
Darkstorm  Offline
Senior Expert

Joined: Jun 2001
Posts: 2,006
USA
Newton Game Dynamics

http://www.physicsengine.com

Re: A Mission for all of those A6 Pro users... [Re: Marco_Grubert] #17954
11/05/03 09:23
11/05/03 09:23
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
They tend to either bounce, explode or sink into each other.

look at this little newton demo i made: newton_demo1.zip ~4.5mb

i haven't experimented with the newton engine very long but it's amazing how robust the simulation is. no object jitters and even if all objects of the level lie on a pile nothing explodes. the auto rest feature sometimes stops objects too early (i guess this could be optimized a little with some parameter tweaking) and this can look unrealistic. but it's much less distracting than objects which rocket away for no apparent reason. and even if the auto rest feature is disabled nothing tends to explode, the simulation just eats a lot more performance.

...
i like both physics engines, they both have their strengths and weaknesses!

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