Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (TipmyPip, OptimusPrime, AndrewAMD), 14,882 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
about bmap_to_cubemap #17956
10/09/03 17:58
10/09/03 17:58
Joined: Nov 2001
Posts: 176
M
mss Offline OP
Member
mss  Offline OP
Member
M

Joined: Nov 2001
Posts: 176
Maybe this are stupid questions and it would for performance reasons not make much sense.
Is the new cube map mentioned in readbeta dynamically updated (rendering into each cube face per frame) as in the DirectX cube map sample? If not, is it possible getting a “bmap_for_cubeface” function, which provides a bmap pointer to the individual cube faces to use it as render target?


Re: about bmap_to_cubemap [Re: mss] #17957
10/09/03 18:37
10/09/03 18:37
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Not yet, however it's on my list.

Updating a cube map is indeed only useful in very special cases. It reduces the performance by 85%(!), so if your game ran at 70 fps before, it will go down to 10..15 fps when updating a cubemap.


Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1