For some odd reason, when I use the toon shader (used with my own (very simple) material code, copied from the templates directory), The outline changes color depending on the angle of the camera and model.
I'm really no good at (writing) shaders (at least not yet), so could one of you gurus out there help me fix this problem?
(I'm thinking maybe it has something to do with that little bit of asm at the end that does the outline, but I have no idea which parameter changes the color of the outline.)