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Re: What Cards are capable of this? [Re: ello] #17976
10/10/03 16:01
10/10/03 16:01
Joined: Sep 2003
Posts: 29
Z
zmatrix Offline
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zmatrix  Offline
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Z

Joined: Sep 2003
Posts: 29
well it shouldnt be confusing, But Ati seems to have broken what seemed to be thier entire card naming Scheme.
Radeon 7000 series were fully dx 7 complient. 8500 was dx 8.1 complient.
But the radeon 9000 isnt dx 9 complient...its not even as fast as a 8500 le.
The 8500 has now been renamed the 9100-9200 series. (squeeze a few more sales i guess)
the 9600,9700 and 9800 can all do dx9 pixel shaders(I think,someone Correct If im wrong)....and at the moment faster than the fx series.
Hopefully Nvidia will fix thier driver problems soon.
Technicaly the 5900 ultra "spec wise" should best the 9800 quite well...but Nvidia seem to have lost thier driver edge these days.

Ive never had any complaints yet about my 8500 pro 128 meg.
its still kicking along quite well.
now the 7200 in my other computer..is starting to really chug along..lol


Zmatrix



Re: What Cards are capable of this? [Re: Beorn] #17977
10/11/03 06:12
10/11/03 06:12
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

...And here´s a really stupid follow up question: is the same type of effects possible with vertex shaders as with pixel shaders?
...




Not a stupid question at all, I only wish I had an easy answer for it.

I don't know how much you know about the D3D graphic pipeline but, assuming you have a basic understanding, Vertex Shaders replace the Transformation & Lighting stage allowing you to move and light verticies in your own way. The Pixel Shader replaces the Multitexturing stage, allowing you to mess with the individual pixels that are displayed. So I guess the short answer would be no.

Vertex Shading can be done in software or hardware. Pixel Shaders are hardware only (which is why some cards support Vertex and not Pixel Shading).


That is the "high level" answer. If anybody has a better one I'd love to hear it (I'm still very new to this ).


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Re: What Cards are capable of this? [Re: Doug] #17978
10/11/03 12:19
10/11/03 12:19
Joined: Aug 2003
Posts: 145
Beorn Offline OP
Member
Beorn  Offline OP
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Joined: Aug 2003
Posts: 145
Thanks, that was pretty much exactly what i wanted to know. There´s still a lot opf cool stuf that can be done with vertex shaders obviously.

Re: What Cards are capable of this? [Re: Doug] #17979
10/11/03 16:53
10/11/03 16:53
Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Phantom88 Offline
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Phantom88  Offline
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Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Quote:


I don't know how much you know about the D3D graphic pipeline but, assuming you have a basic understanding, Vertex Shaders replace the Transformation & Lighting stage allowing you to move and light verticies in your own way. The Pixel Shader replaces the Multitexturing stage, allowing you to mess with the individual pixels that are displayed. So I guess the short answer would be no.




You can also modify texture cordinates with [edit]vertex[/edit] shaders.
BTW: It's Fragment, not Pixel The right name is actually fragment program, not pixel shader, because it only modifies fragments of polygons, not pixels on the screen.

~Phantom88~

Last edited by Phantom88; 10/12/03 01:53.

Programmer, Gamer ICQ #: 157485106 | Xfire: Phantom1988 | MSN: lauri_andler@hotmail.com | AIM: FinPhantom | YAHOO: FinPhantom
Re: What Cards are capable of this? [Re: Phantom88] #17980
10/11/03 23:45
10/11/03 23:45
Joined: Aug 2003
Posts: 145
Beorn Offline OP
Member
Beorn  Offline OP
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Posts: 145
So, one cannot manipulatre textures and create bumpmapping for example, with vertexshaders?



Re: What Cards are capable of this? [Re: Beorn] #17981
10/12/03 01:52
10/12/03 01:52
Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Phantom88 Offline
Expert
Phantom88  Offline
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Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
You can't create bumpmapping with vertex shaders, and yes you can manipulate texture-cordinates, but not e.g. texture blending, or the texture itself.

~Phantom88~


Programmer, Gamer ICQ #: 157485106 | Xfire: Phantom1988 | MSN: lauri_andler@hotmail.com | AIM: FinPhantom | YAHOO: FinPhantom
Re: What Cards are capable of this? [Re: Phantom88] #17982
10/13/03 10:13
10/13/03 10:13
Joined: Aug 2003
Posts: 145
Beorn Offline OP
Member
Beorn  Offline OP
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Joined: Aug 2003
Posts: 145
Thanks. Bear with me: those "alternate" techniques described in read_beta are for different "makes" of hardware then rather then different "generations"?

and one more small idiot question: is it possible to do evironment mapping (reflections...) without pixel shaders? If one can move the texture around i guess i could use som second skin in some way or , No?



Re: What Cards are capable of this? [Re: Beorn] #17983
10/14/03 05:06
10/14/03 05:06
Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Phantom88 Offline
Expert
Phantom88  Offline
Expert

Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Yes, enviroment mapping is a vertex-program effect, because you only need to manipulate the texture cordinates.

~Phantom88~


Programmer, Gamer ICQ #: 157485106 | Xfire: Phantom1988 | MSN: lauri_andler@hotmail.com | AIM: FinPhantom | YAHOO: FinPhantom
Re: What Cards are capable of this? [Re: zmatrix] #17984
10/15/03 09:05
10/15/03 09:05
Joined: Jan 2002
Posts: 3,176
VPrime Offline
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VPrime  Offline
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Joined: Jan 2002
Posts: 3,176
Quote:

For pixel shaders,
Geforce3, radeon 8500 and up, since they are using programable shaders.
(I dont think the Gf4 mx cards have shaders)
For vertex shaders,
This can be emulated by the Cpu fast enough that it will work with even old cards (voodoo3 ect)


Zmatrix




the "new" GF4 MX SE cards support pixle shaders... just thoyught iw ould point this out.

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