Cool. Thanks. That means i can fire away at vertex shading at least. (Or maybe i should say Dammit! now i have to start doing this too...;).

And here´s a really stupid follow up question: is the same type of effects possible with vertex shaders as with pixel shaders?
What i will be going for is reflection mapping, waterripples and such...

(I have actually tried to read the stuff at the shaderlink but right now its so far over my head i do need a telescope to grasp the concept.)

Doug: From what i heard its actually Amiga that handles shading best...;)