here are some screenies trying to adapt the blender node technique, but well, you'll see that there is a lot of banding and bleeding issue which i was not able to fix by now...





dunno if using a 32 bit floating point texture for the depth map could be the solution, since i cant get it to work.. BMAP* depthMap = "#800x600x14"; is always plain white

does someone knows how to render a 32F depth map??


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