Hello Conitec,
i just have one simple question. Why does the engine strech the scene whenever i use video_set to switch to a widescreen resolution in fullscreen. If i use the same command to swith to widescreen in windowed mode, everything looks okay as it should without any streching.
So why does the engine not display the same scene result? To my understanding it should not matter if you run windowed or fullscreen. The result should be the same, but unfortunately it is not.
The only way to get proper results in fullscreen is to set the camera.aspect = 1.2 and then move the camera up to see more from the scene. I did a lot of screenshots to get this value look at the following screenshots (ignore the green values they are just debug messages and do not represent the current resolution).
This is the result of 1024x768 fullscreen with camera.aspect = 1
http://www.ackbytes.com/upload/1024a1.jpgThis is the result of 1280x800 fullscreen with camera.aspect = 1
http://www.ackbytes.com/upload/shot_1280.jpgFinally this is 1280x800 fullscreen with camera.aspect = 1.2 and the camera set 197 quants higher to get the same scene horizontal
http://www.ackbytes.com/upload/1280a1_2.jpgNow my intention is to find out why i have to set the aspect to 1.2 in widescreen fullscreen, is this a possible engine bug? Because again, i don't have to do this in window mode. Or am i doing something wrong? It does not have to do with my monitor, because i took screenshots to verify this.
Thanks for your response,
Greetings!