i think the fbx format also supports custom attributes which you can assign to objects in most 3d applications.

using such custom attributes probably would be the nicer solution than encoding data in the name.

it would be great if the whole process could be automated. it shouldn't be necessary to manually select if an object is supposed to be a static mesh or an entity. the importer should be able to figure that out from certain attributes.

it also is very important that the importer (and the light mapper) handles smoothing information correctly!