We usually don't release sales figures (especially early on), because they may skew any deals we work, but what the heck, let's at least share one datum point. :
) The first two days saw 33 units sold. That's not a whole lot in absolute terms (yes, a whopping $550 after credit card processing fees), but I think it's a positive sign. Indie games tend to do the whole
long tail thing, and if we approach a publisher, we'll make out pretty well.
Here's hoping.