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Re: Demoscene
[Re: Slin]
#180073
01/27/08 11:52
01/27/08 11:52
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
I will darken the ground under the trees and the stones a bit. That should make them fit a bit better.
IMO its simply the shape of the grass.
Quote:
I have an idea on how to get rid of the texturestreching on the slopes (I know the way with a model but I am really bad at UV-mapping...), but have still some problems to realise it-.-
There is no need to make the uv from the beginning, because converting the model from a terrain means that it already got a uv map, you simply select the streched parts in the polygon mode in MED, than you switch to the Skin Editor (in polygon mode), choose the scale tool, restrict to one direction, expand the selected part of the uv, shift it with the move tool - that's all!
Quote:
A day night cycle wouldn´t really work as it is now. the plants are lightened independent of the sun and the shadows would get a quite strange behavior (but id basicly work for them) 
That's a pity because I already got an idea to use that day night cycle as a round of a game where you have to manage certain things throught the day, because in the night the monsters appear and make it unsafe to move around outside the house! 
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