I just recently read the description of the "Set Skin" feature (in the Manage Skins dialog box). When I read it, I thought it would provide me a relatively easy way to add different mouth "poses" to my already existing models. But, as far as I can tell, using the "Set Skin" feature effectively limits you to two skins, meaning you can add as many skins as you want (and assign faces to those skins) but ... in the end, you've really only got two skins. I'll explain what I'm doing (by quoting from another post I left about this feature) to explain:
Quote:
I have been trying to change the skin only on my model's mouth, so that the mouth can be open when she's supposed to be talking. I can do this if I make the first skin (the first skin listed in Skin Manager) be a skin with the mouth open and I use "Set skin" to assign it to the faces that make up the mouth area. The rest of the skin is just a solid color. The second skin is just a normal skin (the whole body and clothes) with the mouth closed (and I use "Set Skin" to assign it to all the other faces on the model.)
When the skin on this model equals 1, I see the open mouth and the rest of the body/clothes are normal. So the body/clothes are coming from the second skin. When skin = 2 on this model, I see the seocnd skin in its entirety (mouth closed.)
So what else can you do with this feature, besides replace one part of the model's appearance with a different skin? And this only works on that first skin. I've tried everything to try and get more than one mouth position, but nothing works. You can only assign a particular face or group of faces one time -- if you assign again, they get reassigned, and that previous face assignment can't be viewed. So you can have one part of the model that displays differently on that first skin and that's it. I am hoping that I'm just missing something and someone will point out a way to get more functionality out of this feature.