okay, thanks thats what i just confirmed too. now the next problem is finding perfect values for fps_max, fps_min, and time_smooth...

i have a system that suffers frequent harddrive access and one that doesn't. right now i think

fps_max = 190;
fps_min = 16;
time_smooth = 0.666;

work pretty good on both. though you notice litte stuttering on both. the most noticable is the stuttering with entities using vec_accellerate and c_move.

what are your values?

Last edited by ulf; 01/28/08 10:01.