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Rolling Sphere #180178
01/27/08 17:00
01/27/08 17:00
Joined: Jan 2008
Posts: 13
Everywhere
ajsquared Offline OP
Newbie
ajsquared  Offline OP
Newbie

Joined: Jan 2008
Posts: 13
Everywhere
Does anyone have a sphere model that is animated to look like it is rolling? I tried doing this myself but it ended up looking deflated for half of the frames. Thanks in advance!


If the facts don't fit the theory, change the facts.
Re: Rolling Sphere [Re: ajsquared] #180179
01/27/08 20:14
01/27/08 20:14
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You need to make the animation with way more key frames.
That is the trick. Actually, simple like that.
It is because of how the engine calculates the 'betweens' of the frames, it interpolates from a vertex's position in one frame to the vertex's position in the next frame in an exact straight line. That's why it deflated when you turn it.
In MED search for the Options button, there you find a slider to adjust the measure of a turn.

Re: Rolling Sphere [Re: Pappenheimer] #180180
01/27/08 20:46
01/27/08 20:46
Joined: Jan 2008
Posts: 13
Everywhere
ajsquared Offline OP
Newbie
ajsquared  Offline OP
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Joined: Jan 2008
Posts: 13
Everywhere
Thanks! I'll work on this tonight.


If the facts don't fit the theory, change the facts.
Re: Rolling Sphere [Re: ajsquared] #180181
01/27/08 21:40
01/27/08 21:40
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
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flits  Offline
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F

Joined: Jul 2007
Posts: 959
nl
ore you maby could use a bone and script the movement


"empty"
Re: Rolling Sphere [Re: flits] #180182
01/27/08 23:38
01/27/08 23:38
Joined: Jan 2008
Posts: 13
Everywhere
ajsquared Offline OP
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ajsquared  Offline OP
Newbie

Joined: Jan 2008
Posts: 13
Everywhere
The animation worked great. Thanks again for your help.


If the facts don't fit the theory, change the facts.

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