Hello, I noticed that when I place a sprite entity in WED, assign it a function which modifies the my.min_x, my.max_x, etc. then runs a script to move the entity around it works perfect. However, when I create the same entity and assign it the same action through ent_create in code, it seems to ignore the my.min_x, my.max_x, etc. How do I get around this problem? Any help is greatly appreaciated, thanks!