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Re: removing all "acknex" labels and stuff
[Re: William]
#180336
01/29/08 12:32
01/29/08 12:32
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Joined: Jul 2000
Posts: 27,987 Frankfurt
jcl
Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,987
Frankfurt
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Back to the initial question. The question was to provide ways to hide the fact that a certain application was created with Gamestudio.
There are some straightforward ways, such as replacing the icon in the acknex.dll with a user icon. This is certainly easy to do and if it's important, I'll put it on my future feature list.
However, and this is the main point, is it illusional to think you can hide the Acknex engine from your publisher or from anyone else.
If your publisher cares about this, he will just ask you, and you have to tell. If anyone else cares, he can find out in a minute which engine your game uses. The name of the DLL does not matter for this. Is it possible with some tricks to make the engine difficult to determine, but that would mean a lot of effort from our side for a purpose that almost no one needs. If it's really important for you, use a wrapper such as Thinstall. Though this will not really prevent anyone from finding out what your game was made with, it will not be this visible at a first glance.
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Re: removing all "acknex" labels and stuff
[Re: jcl]
#180337
01/29/08 12:38
01/29/08 12:38
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Anonymous
Unregistered
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Anonymous
Unregistered
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Quote:
... such as replacing the icon in the scknex.dll with a user icon. This is certainly easy to do and if it's important, I'll put it on my future feature list.
I appreciate this (at least for the pro version).
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Re: removing all "acknex" labels and stuff
[Re: ]
#180338
01/29/08 19:49
01/29/08 19:49
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Joined: Aug 2005
Posts: 343 Germany
HPW
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 343
Germany
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I don't want to hide it completely but I think it's better if our Games have own prgram/exe icons instead of the 3DGS one. Nearly all professional Games (that I've played so far) comes with an own program/exe icon.
Last edited by HPW; 01/29/08 19:52.
Evil Blood (v. 0.52) RPG Commport.de (Social Network Community)
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Re: removing all "acknex" labels and stuff
[Re: jcl]
#180339
01/29/08 20:15
01/29/08 20:15
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Quote:
There are some straightforward ways, such as replacing the icon in the acknex.dll with a user icon. This is certainly easy to do and if it's important, I'll put it on my future feature list.Is it possible with some tricks to make the engine difficult to determine, but that would mean a lot of effort from our side for a purpose that almost no one needs. If it's really important for you, use a wrapper such as Thinstall. Though this will not really prevent anyone from finding out what your game was made with, it will not be this visible at a first glance.
Thanks JCL.
The icon replacement would be meaningful to a lot of people, I think. Not even in terms of hiding acknex from publishers, but for having "ownership" of the game.
I know that with Delphi and Director, too, users of these programs were also disappointed that they could not use their own icons without jumping through a lot of hoops. The first thing someone saw was, "oh, look this was made with director"-- which isn't relevant to the game/product at hand.
The bad rap that HeelX and I and others are talking about, I think, is undeserved and due to misinformation, a new product identity would remove that. Something further removed from the "click together" game maker association. I'd not want so much to downplay it.
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Re: removing all "acknex" labels and stuff
[Re: JetpackMonkey]
#180341
01/30/08 00:09
01/30/08 00:09
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Joined: Dec 2003
Posts: 521
LazyDog
User
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User
Joined: Dec 2003
Posts: 521
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Quote:
I know that with Delphi and Director, too, users of these programs were also disappointed that they could not use their own icons without jumping through a lot of hoops. The first thing someone saw was, "oh, look this was made with director"-- which isn't relevant to the game/product at hand.
I don't know where you got your information about changing icons with Delphi but I've been using delphi since 1995 and it's absoluting a piece of cake to use your own icon for the .exe that you create.
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Re: removing all "acknex" labels and stuff
[Re: LazyDog]
#180342
01/30/08 00:53
01/30/08 00:53
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Joined: Jul 2006
Posts: 503 Australia
adoado
User
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User
Joined: Jul 2006
Posts: 503
Australia
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Quote:
I know that with Delphi and Director, too, users of these programs were also disappointed that they could not use their own icons without jumping through a lot of hoops. The first thing someone saw was, "oh, look this was made with director"-- which isn't relevant to the game/product at hand.
???. A few mouse clicks and you can change your applications title bar icon and the .exe icon! You don't even have to write one line of code if you don't want to.
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Re: removing all "acknex" labels and stuff
[Re: JetpackMonkey]
#180344
01/30/08 05:24
01/30/08 05:24
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Joined: Jul 2006
Posts: 503 Australia
adoado
User
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User
Joined: Jul 2006
Posts: 503
Australia
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Quote:
And with Delphi it was easier, but it was unmistakable to recognize the delphi default application icon. Maybe that's all I am thinking of, that it's simply easy to recognize a delphi app if the programmer is too lazy to create a custom icon.
This is different from the 3dgs icon situation. Delphi gives you the option to change the icon (in about 3 mouse clicks) to a custom one - if the programmer is lazy thats their own problem.
But changing 3dgs icons, etc. would be helpful ^^
Thanks, Adoado
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