Ok, I'm sorry to have to do this but the curiosity is killing me.
As these are personal anecdotes of rejection, it becomes critical to understand what that person is presenting. As such, Jetpack, I searched the forums for a year back and could find no postings by you of your game:

What exactly DID you take to Take-Two, what was your team make up at that time, and how much time had you spent developing it?

I promise this isn't a preemtive personal attack on you or your game, but I think it's time that we looked at the other side of the equation. You've lambasted 3DGS for having a reputation for making poor, click-together games but I think at this point it's important to know exactly what you are presenting to these people that gets rejected.