Quote:
THE FACT IS it is there is no viable business model for this practice. If every correspondence created with Microsoft Word or 3d model created with 3D Studio Max or every photo touched up with Illustrator screamed those companies brands, EVERYONE would stop using them immediately and it WOULD make any work created with them SCREAM amateurish like comparable kiddie programs.
True, but you can't compare a game engine to a word processor.
A better example, Eastman Kodak requires professional film-makers to give them credit when they use Kodak film for their multi-million dollar movies.
Or just look at the rest of the game industry. Every professional game made with Unreal, Valve Source, or RenderWare has to give credit. If they use a 3rd party tools like Kynapse, Havok, and SpeedTree, they have to give credit for that too.
Just my thoughts (std::disclaimer("I'm not Conitec")), but using professional games as an example, not crediting the engine appears to be "amateurish".
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