Quote:
you don't seem to know torque well otherwise...
No. I know what I am talking about. I have seriously considered Torque up close, especially after a prospective producer tried very hard to convince me to move the game to it, because of his own anti-gamestudio prejudice. This is completely off topic though. It has a ghastly art path unless you use their world editor, BSP levels only, horrible tools for converting models, no ABT/Octree rendering, god awful documentation. There are no fbx importers. You are at the mercy of tools written by enthusiasts for converting your files to their proprietary model format. These tools are not well written nor supported by Garage Games.
Polygon collision is poorly implemented unless you use the clumsy Polysoup add on, or build BSP geometry beneath the models. You have to compile the engine itself if you want to use it. A
I don't personally need their terrain engine nor BSP, and my levels are built entirely out of polymesh geometry. So for me, personally, A7 is vastly superior. For my needs, Torque is useless.
And A7 is easier to program. Whatever speed difference is negligible. I get ~60 fps on my complex levels without trouble on a middle end machine.
Last edited by JetpackMonkey; 01/29/08 20:02.