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Re: Make "3D Gamestudio" sound cooler
[Re: PHeMoX]
#180477
02/01/08 06:55
02/01/08 06:55
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Joined: Aug 2002
Posts: 402 USA
lionclaws
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 402
USA
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JCL, "Zzyzx Engine"!...like ello said,it's kind of hard to pronounce;
but cooooooool.3DGS is just as cool.
Last edited by lionclaws; 02/01/08 06:56.
Good lighting doesn't just happen,it's designed.
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Re: Make "3D Gamestudio" sound cooler
[Re: lionclaws]
#180478
02/01/08 09:24
02/01/08 09:24
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Re: Make "3D Gamestudio" sound cooler
[Re: JetpackMonkey]
#180479
02/05/08 22:41
02/05/08 22:41
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Joined: Dec 2006
Posts: 434 UK,Terra, SolarSystem, Milky W...
pararealist
Senior Member
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Senior Member
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
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Hi, it would probably make Gamestudio cost more. Name changing in business is expensive.
Anyway, it says in the name what it does, a studio for creating games, more than that one does not need.
Only problem is that all the other gamestudios out there, one especally, keeps coming up when i search for gamestudio.
But, GSTUDIOA7 is also a good name as far as i am concerned, and i install in this (named) folder.
AND it is getting better and better, almost daily.
A8.3x Commercial, AcknexWrapper and VS 2010 Express ○pararealist now.
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Re: Make "3D Gamestudio" sound cooler
[Re: JetpackMonkey]
#180481
02/10/08 14:34
02/10/08 14:34
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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Torque is not that superior in terms of ease of use, this is something found in their forum: Quote:
You just have to choose what fits your teams skill level. Just look at what successful indie games are out there, only a tiny fraction are made with Torque. There's a lot of catching up for Garage Games to do, it's not enough to have pretty shaders and shadows, those can be done with almost any engine to the same level and are fundamentaly an art tool, not so much an engine feature.
One area that Torque still stands out is networking, and in some ways even though BSP and CSG is somewhat outdated, it does make it easy to mod and create simple levels even for a novice. Something that fits nicely in a gamers comfort zone with familiarity of similar tools helping get them running off the bat.
At the end of the day it doesn't make it any easier to actualy go on to finish a game, and limits what you can do to some extent because making torque work in genres it wasn't designed for is extremely difficult without an experienced team with solid C++ knowledge.
I think Torque got better reputation because there is an "AAA" game made with it, but it could be Tough for small or solo developer to create a game, the Torque script is not flexible enough, you can only create mod base on the build-in engine behaviour, or create unique behaviour by modify the engine, or buy those CONTENT PACK!
Edit: Maybe Conitec consider to change the description order in their web site:
Professional Advanced Beginner
Strongly emphasis the template system call "T7 Engine" for beginner. Click together game is using "T7 Engine". Now the template system is list first in the forecast page, I think critical engine features like "New engine features", "Shader", "lite-C", "In-game editor", "WED/MED improvement" should list first.
Last edited by Frederick_Lim; 02/10/08 17:11.
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Re: Make "3D Gamestudio" sound cooler
[Re: Frederick_Lim]
#180482
02/13/08 05:28
02/13/08 05:28
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Joined: Feb 2008
Posts: 66
JustOneOldMan
Junior Member
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Junior Member
Joined: Feb 2008
Posts: 66
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Long read in this thread, but in the end I'm not sure what a name change would do for an established product.
If Metallica changed their name to "The Friendly Guys With Nice Hair" would we not still know they're Metallica? And if Elton John changed his name to "Bad Ass Punk Rocker From The Depths of Hades" wouldn't we still know it's Elton John?
If you found the coolest name in the world for a game engine, changed GameStudio to it, and walked into a publishers office tomorrow with a game made from it, does anybody really think the publisher would say "Well that's better then, has to be a good game now with a new cool game engine name like that, Here, give me a look at it".
I kind of think they would say "You mean GameStudio?"
It's kind of like saying that when you take your Ford Pinto to the race track they laugh at you, so the next day you come back with a Mustang sticker on it, and everybody now takes you seriously and begs you to race.
Being new here and to GameStudio I may be out in left field on this, but somehow I can't imagine a name change actually changing the image of a well established company. Besides, GameStudio seems to fit, and personally after being around other dev sites quite a bit I don't think GS has all that bad a reputation. A lot of people that hang out at GarageGames and also use Torque actually speak pretty highly of it.
I do agree with everyone that's said they should have better marketing and much better and more current demo to show off the engine...
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Re: Make "3D Gamestudio" sound cooler
[Re: JustOneOldMan]
#180483
02/13/08 12:06
02/13/08 12:06
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Joined: Sep 2007
Posts: 158 Guangzhou China
bomber
Member
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Member
Joined: Sep 2007
Posts: 158
Guangzhou China
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Well 3dgs is famous now, everyone knows about 3d gamestudio, even if they like it or not if you change the name, even if you say"this is 3dgamestudio" it'll take a long time before it gets famous
"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know." ————Donald Rumfeld
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Re: Make "3D Gamestudio" sound cooler
[Re: bomber]
#180484
02/13/08 12:12
02/13/08 12:12
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Let's face it: They already dropped the "3d" from the official name, most people here (including me) didn't even notice this change and still refer to "3dgs". This won't change with another name change. Using "T7" for advertising might work out, but in first place I agree with the lack of quality demos. It's not especially that there are none, but I think they are not placed very good. For the potential customer demos linked in Wiki and forum can be considered as very well hidden. Take a look at how other companies do that: http://www.quest3d.com/index.php?id=15Without wanting to advertise this engine or start a discussion about its features (so don't even think about starting another engine war here), I think this page works out very well.
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Re: Make "3D Gamestudio" sound cooler
[Re: FBL]
#180485
02/13/08 16:46
02/13/08 16:46
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Quote:
Lite-C for example is also a new brand name. Conitec could have called it "3D Game Studio C", wich would not have been a good choice.
That's how I advertised the engine in my dissertation. You just can't study in uni for 4 years and state you've made your final year project using "3D GameStudio". Of course, i did use A6 Pro, but I've lied that I've used Lite-C instead. In the end, no one really cared...
part of my presentation
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