I talked with several publishers during the last two years, a lot of them asked the question how my game was done.
From the reactions of most of them, i would say, they dont expect that anything sell-able can be done with it.

It's not that they said they wouldn't consider publishing a game made with 3dgs but you could clearly feel, they are sceptic about it. However, i think it will be the same with another name - because of conitecs marketing strategies, quote: 'make games without programming' and such... This will attract a lot of people thinking it is true. They click together 1 or 2 template games, and send it to friends, put it on websites or even send it to publishers. "Look i made a game, it plays like Half-Life!"

Now think you are a publisher or purchaser agent from one of the portal sites or a traditional publisher. They get huge ammounts of submissions each day. Bigfishgames has 1 new quality game everyday and i read somewhere those sites do get like 100 submissions a week. Most of the developers wait weeks after they submitted a game to them just to get an answer - and believe me most of those games are pretty good.
Don't you think once they reviewed 5 bad submissions where they could clearly tell it's made with 3dgs they are a bit biased against the 6th submission, even if it's a good game?

Or just from reading http://www.developia.de/developia/ wich is a german hobby developer site where you can show your works. Just from reading the comments you can feel that most think about 3dgs as a click together thingy, where nothing good comes out of it and everything coming out looks the same.
Just browse the showcase1 to see that this is probably halfway true.

So i think it's a good idea for pro users to cloak what its made with in the first place when approaching a publisher. Prejudices are part of human nature and with the ability to hide with what its made, you don't have to worry about your game beeing put in the same bin as those template shooters.

Don't get me wrong i think 3dgs is a wonderful engine and i would even show that my game is made with it, but when it comes to approaching possible partners, i can fully understand heelx and jetpackmonkey thoughts.