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When they make their own modern demo then they will see the problems in workflow, problems that occur when you want to use models with more than one submesh / texture / uv plus shader. They will realize that a second uv-set is missing in mdl-format and they will better justify about scene-management.




Exactly, this couldn't be more true. And Conitec cannot make it out of WED blocks, it has to be from a complex scene in one of the leading programs(Max, Maya, Lightwave, ect.). I hope the new scene importer will bring such a complex scene into WED easily. But usually the only way to really figure out how to make a proper importer is to actually be making a level alongside it.


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