All I can say is I've had a producer from a well known company try to talk me into switching to Torque, if their company were to produce it, even after seeing and being impressed with my demo made in 3DGS. It's illogical but the bias is that strong.
I had a very important job interview suddenly run into a weird awkward silence when the words "Gamestudio" were spoken. They were inially very enthusiastic about what they saw in my demo video, they actually really loved it, but when they asked about the engine, I skirted it originally and said "ah I used a middleware engine, sort of like Torque". They wanted more info, and when I finally got around to saying "Gamestudio" the interviewer went
"....
....
oh..
..."
And all that enthusiasm about how impressed they were sort of dropped like a stone. "So you used a game maker program" me: "well no, it's more powerful than that." Now, i can't blame gamestudio for not getting the job, because it is more complicated than that, but it put one heck of a bump in the interview and certainly didn't have them impressed.
It's bizarre-- they were really excited about the demo one moment, and then the word "gamestudio" completely shattered that. I can't explain why. It just went from "WOW your demo is great!" to "..... oh...."
This is why I can't really agree with the people who say "make a great game and it will be okay!" and "producers don't care!".
It's truly amazing how the word can just knock an initial good impression to pieces, because the assumption is "well, you didn't really make this" or "hm this person is using a game maker, they're an amateur" EVEN IF THE DEMO LOOKS GREAT.
DavidLancaster's Axys Adventures is brilliant, professional and made by a talented and dedicated team. But I found one review of the game which surprised me, by mentioning in the first paragraph "This game was made with gamestudio, but it's pretty good in spite of that." (paraphrased) And although this is somewhat positive, it also reflects the bias against the engine, if they have to write "although it's pretty good in spite of (the engine). I wouldn't want to see that in a review of my game (if I finish the thing). Would you?
That's why Pro users should have this option, in the full expression, rather than just not being required to show the splash screen. With the startup window reading "3D Gamestudio", it doesn't really make much of a difference anyway, not having to show the splash screen doesn't cut it, let alone the task bar, or acknex.wdf and acknex.exe in the task manager. Sorry, that's the way it goes.