Good Luck Fastlane, I wish you well on your project.

Could you implement your concept on DS's using WFC? Check out what Disneyworld is doing with DS's for people waiting in line..

See Gamasutra article below.....


Hi Fogman,

You have uncovered a deep dark secret. 'There is an incredible amount of bias in the video game industry'. I have had simular reactions when we told them we used the FEAR engine...

In my experience the easist thing to find fault with is the engine. It can not defend itself and this comment spares the presenting parties any hard feelings...

In the future ask questions that may help you in the future. I.E. If we were to change the engine, what else can we do to improve the game. You may actually get to the core of what the publisher finds is the biggest faults, now you have the proper information to correct the real problem.

There are a thousand reasons a game will get turned down, many of these reasons will upset the people that made the game. So it's easy to pick on something that can not defend itself... Hey, the publisher does not want to offend you, who knows next time you may bring in a winner.

Real reasons games get turned down are as follows.

The publisher thinks:

1) It's a piece of crap.
2) It plays like crap.
3) It looks like crap.
4) It runs like crap.
5) It sounds like crap.
6) Your team is crap.
7) It's a crappy idea.

See where I am going....

Many publishers love to get pitched even though they do not have a budget. It allows them to monitor what their competition may be seeing. They can borrow a cool concept from you. They may get suprised and discover the game is not crap, decide to move to a next step.

Now since the publisher will want you to comeback in the future so they can see what you are up to, they will find fault with something that will not piss you off.

The other thing is, does the game fit in with the portfolio of the publisher. Not all genres work for all publishers.

Focus on something small, make sure it has market appeal, and make sure it's not crap.....

Ken

Quote:

Industry News



January 22, 2008

Report: Disney World Begins Testing Of DS Tour Guide
Reports have emerged that the Walt Disney World resort in Florida has begun testing an interactive tour guide designed for use only with the Nintendo DS. In Japan the console has been used by a number of organisations as an interactive guide at museums, art galleries and amusement parks.

According to fan website WDWMagic.com the “Disney Magic Connection” system has already begun trials, with scan of the instruction guide appearing online. As the website points out, during 2007 the Walt Disney World resort already offered customized, downloadable content for the DS at its Pirates of the Caribbean ride, although this new system is far more complex.

The system offers wireless downloads that include interactive maps, indications of wait times for rides around the resort, menus at restaurants, characters in parades and other dynamic information. A number of exclusive mini-games are also made available for download.

The WDWMag.com speculates that full public rollout of the system could begin in the next few months, although makes no mention of uses of the same technology at other Disney resorts.

POSTED: 05.50AM PST, 01/22/08 - David Jenkins - LINK




Last edited by Nardulus; 01/30/08 14:54.