Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,633 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: A rose by any other name would still play the [Re: fogman] #180612
01/30/08 14:46
01/30/08 14:46
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Good Luck Fastlane, I wish you well on your project.

Could you implement your concept on DS's using WFC? Check out what Disneyworld is doing with DS's for people waiting in line..

See Gamasutra article below.....


Hi Fogman,

You have uncovered a deep dark secret. 'There is an incredible amount of bias in the video game industry'. I have had simular reactions when we told them we used the FEAR engine...

In my experience the easist thing to find fault with is the engine. It can not defend itself and this comment spares the presenting parties any hard feelings...

In the future ask questions that may help you in the future. I.E. If we were to change the engine, what else can we do to improve the game. You may actually get to the core of what the publisher finds is the biggest faults, now you have the proper information to correct the real problem.

There are a thousand reasons a game will get turned down, many of these reasons will upset the people that made the game. So it's easy to pick on something that can not defend itself... Hey, the publisher does not want to offend you, who knows next time you may bring in a winner.

Real reasons games get turned down are as follows.

The publisher thinks:

1) It's a piece of crap.
2) It plays like crap.
3) It looks like crap.
4) It runs like crap.
5) It sounds like crap.
6) Your team is crap.
7) It's a crappy idea.

See where I am going....

Many publishers love to get pitched even though they do not have a budget. It allows them to monitor what their competition may be seeing. They can borrow a cool concept from you. They may get suprised and discover the game is not crap, decide to move to a next step.

Now since the publisher will want you to comeback in the future so they can see what you are up to, they will find fault with something that will not piss you off.

The other thing is, does the game fit in with the portfolio of the publisher. Not all genres work for all publishers.

Focus on something small, make sure it has market appeal, and make sure it's not crap.....

Ken

Quote:

Industry News



January 22, 2008

Report: Disney World Begins Testing Of DS Tour Guide
Reports have emerged that the Walt Disney World resort in Florida has begun testing an interactive tour guide designed for use only with the Nintendo DS. In Japan the console has been used by a number of organisations as an interactive guide at museums, art galleries and amusement parks.

According to fan website WDWMagic.com the “Disney Magic Connection” system has already begun trials, with scan of the instruction guide appearing online. As the website points out, during 2007 the Walt Disney World resort already offered customized, downloadable content for the DS at its Pirates of the Caribbean ride, although this new system is far more complex.

The system offers wireless downloads that include interactive maps, indications of wait times for rides around the resort, menus at restaurants, characters in parades and other dynamic information. A number of exclusive mini-games are also made available for download.

The WDWMag.com speculates that full public rollout of the system could begin in the next few months, although makes no mention of uses of the same technology at other Disney resorts.

POSTED: 05.50AM PST, 01/22/08 - David Jenkins - LINK




Last edited by Nardulus; 01/30/08 14:54.
Re: A rose by any other name would still play the [Re: Nardulus] #180613
01/30/08 18:38
01/30/08 18:38
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
Senior Expert
fastlane69  Offline OP
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

Could you implement your concept on DS's using WFC?




No. Unlike almost all other educational games out there, mine doesn't rely on "mini-games" to transfer the knowlege but rather the experience of moving and working in a physical virtual world. The DS, while great for "mini-game" style edu-brain-ware, is not set up for my Virtual World.

Quote:

In my experience the easist thing to find fault with is the engine. It can not defend itself and this comment spares the presenting parties any hard feelings...




Now that is a great line I would have never thought of! Publishers, as people with feelings! LOL This makes a lot of sense to me now that I think about it. If the publishe says "it's the engines fault", it may be their way of saying "No thanks, but try again and this time try something different".

Quote:

1) It's a piece of crap.
2) It plays like crap.
3) It looks like crap.
4) It runs like crap.
5) It sounds like crap.
6) Your team is crap.
7) It's a crappy idea.




Would you agree that number 6 is really number 1? That even if the game idea or prototype is fantastic, if the team is crap the game will not likely get any outside investment? That if you are a one person operation and you go to EA or Ubi or other big publishers, they will dismiss you very quickly because you lack to team to make the game to their specs?

Re: A rose by any other name would still play the [Re: fastlane69] #180614
01/30/08 18:54
01/30/08 18:54
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Quote:



Quote:
--------------------------------------------------------------------------------

Could you implement your concept on DS's using WFC?


--------------------------------------------------------------------------------


No. Unlike almost all other educational games out there, mine doesn't rely on "mini-games" to transfer the knowlege but rather the experience of moving and working in a physical virtual world. The DS, while great for "mini-game" style edu-brain-ware, is not set up for my Virtual World.








Ping me later this year. We are working on a Hospital Simulator using DS's for a University here in Minnesota....

We have been able to put a 3D Air Combat simulator onto a DS. We have 4 player wireless support. It really works pretty damn good.

Our Press Release is coming out early next week.

http://www.ebgames.com/product.asp?product%5Fid=180738


Ken

Re: A rose by any other name would still play the [Re: Nardulus] #180615
01/30/08 19:13
01/30/08 19:13
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
Senior Expert
fastlane69  Offline OP
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

We are working on a Hospital Simulator using DS's for a University here in Minnesota....




That's fantastic! Do you know Ben Sawyer and his Games for Health initiative?

Quote:

We have been able to put a 3D Air Combat simulator onto a DS. We have 4 player wireless support. It really works pretty damn good.





I have no doubts on that. It's just that my idea requires a stronger fidelity to the simulation than a DS can offer. However, the NSF project that I'm on IS using mini-games and thus the DS might be an interesting future option for that project.


Quote:

http://www.ebgames.com/product.asp?product%5Fid=180738




Destineer? What happened to "Big John Games"?

Re: A rose by any other name would still play the [Re: fastlane69] #180616
01/30/08 20:24
01/30/08 20:24
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Quote:




Do you know Ben Sawyer and his Games for Health initiative?







I have spoken with Ben. We actaully were consulting together on a project with WB late last year.

Like I said ping me later this year.

We are co-publishing with Destineer. I am moving out of the developer for hire gigs and starting to retain IP ownership Spitfire is the first and another DS property coming out in March is our second. 3PM is my IP holding company.

We are certified as Nintendo DS and Wii developers, becoming a Nintendo publisher takes a little more bank account effort.

So the next step from developer is doing a co-pub deal then you can become a full fleged publisher.

Destineer has the sales and marketing along with the QA people I do not have to hire. They in turn get a game with out spending any dev $'s. I fund the development. So I take on the development risk / burden.

Ken

Page 3 of 3 1 2 3

Moderated by  checkbutton, mk_1 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1