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Could you implement your concept on DS's using WFC?




No. Unlike almost all other educational games out there, mine doesn't rely on "mini-games" to transfer the knowlege but rather the experience of moving and working in a physical virtual world. The DS, while great for "mini-game" style edu-brain-ware, is not set up for my Virtual World.

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In my experience the easist thing to find fault with is the engine. It can not defend itself and this comment spares the presenting parties any hard feelings...




Now that is a great line I would have never thought of! Publishers, as people with feelings! LOL This makes a lot of sense to me now that I think about it. If the publishe says "it's the engines fault", it may be their way of saying "No thanks, but try again and this time try something different".

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1) It's a piece of crap.
2) It plays like crap.
3) It looks like crap.
4) It runs like crap.
5) It sounds like crap.
6) Your team is crap.
7) It's a crappy idea.




Would you agree that number 6 is really number 1? That even if the game idea or prototype is fantastic, if the team is crap the game will not likely get any outside investment? That if you are a one person operation and you go to EA or Ubi or other big publishers, they will dismiss you very quickly because you lack to team to make the game to their specs?