Quote:

Thanks for your input but the real problem is i want to make a large terrain as apposed to making a 512*512 which is too tiny and ends up too soon for a car racing game and also doesn't look real when you get to the edge of the terrain and you can actually see the sky cube and i want to make it seamless as if it never ends any suggestions on that



If you have a look at the car project terrain in GS folder you will
see it's 1024x2048 using a texture of the same size.

I also have created a terrain of 1024x1024 with 1024x1024 textures and it runs no problems. AS the manual states, max texture size is
2048x2048 and pending on video memory. But I wouldn't go that big.

There is also an option to change terrain size in med also.

You can also use chunked option upon startup, You will find more
info in the manual about chunked or non chunked.

But it's up to you, but remember the smaller the texture the crappy it will look up close.


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