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Re: AUM 50 destructable terrain [Re: Metal_Thrasher] #180724
02/05/08 08:21
02/05/08 08:21
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Let me see if I have got it right: you are using my demo (terrain + code) and it works fine, but then you do something and the code doesn't run properly anymore. What exactly do you do? Please give me as many details as possible.

Re: AUM 50 destructable terrain [Re: George] #180725
02/05/08 20:17
02/05/08 20:17
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline OP
Expert
Metal_Thrasher  Offline OP
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
the only thing that's different is I'm using my own level instead of yours, I'm even using your terrain, if I use my terrain it has the same problem + the land grows instead. Also to see my exact script I posted it a few psots back.


-Johnny Thrash
Re: AUM 50 destructable terrain [Re: Metal_Thrasher] #180726
02/06/08 13:53
02/06/08 13:53
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Are you sure it's not scaled up?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: AUM 50 destructable terrain [Re: PHeMoX] #180727
02/06/08 17:47
02/06/08 17:47
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
I wonder if you merged an animated model with the terrain then deleted it.
If so, you may have animation frames in the terrain thats giving the odd behavior 'grows'.

Re: AUM 50 destructable terrain [Re: Metal_Thrasher] #180728
02/06/08 18:27
02/06/08 18:27
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Does your level include a hollowed cube that surrounds it? Also, did you try to use the code from your project in my level?

Re: AUM 50 destructable terrain [Re: George] #180729
02/07/08 03:21
02/07/08 03:21
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline OP
Expert
Metal_Thrasher  Offline OP
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
Hmm, well i tried my whpole code in your level only changing to the level to be loaded to yours, and it works fine...so what could be the problem? why in yours and not mine. They seem pretty much the same?

PS: The terrain is def not scaled or attached to anything or animated.


Last edited by Metal_Thrasher; 02/07/08 03:22.

-Johnny Thrash
Re: AUM 50 destructable terrain [Re: Metal_Thrasher] #180730
02/07/08 07:54
02/07/08 07:54
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
You must be doing something different. Try to use my level and a base and then change its scale, add things to it and so on.

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