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Re: AUM 50 destructable terrain
[Re: George]
#180725
02/05/08 20:17
02/05/08 20:17
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Joined: Oct 2003
Posts: 2,194 Saturn
Metal_Thrasher
OP
Expert
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OP
Expert
Joined: Oct 2003
Posts: 2,194
Saturn
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the only thing that's different is I'm using my own level instead of yours, I'm even using your terrain, if I use my terrain it has the same problem + the land grows instead. Also to see my exact script I posted it a few psots back.
-Johnny Thrash
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Re: AUM 50 destructable terrain
[Re: George]
#180729
02/07/08 03:21
02/07/08 03:21
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Joined: Oct 2003
Posts: 2,194 Saturn
Metal_Thrasher
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Expert
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OP
Expert
Joined: Oct 2003
Posts: 2,194
Saturn
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Hmm, well i tried my whpole code in your level only changing to the level to be loaded to yours, and it works fine...so what could be the problem? why in yours and not mine. They seem pretty much the same?
PS: The terrain is def not scaled or attached to anything or animated.
Last edited by Metal_Thrasher; 02/07/08 03:22.
-Johnny Thrash
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