Quote:

I wrote a plugin which creates an orthogonal projectionmatrix.
You can find it here:http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/811731/page/0/fpart/1/vc/1
Just include the dll, call the function to set the materiamatrix to the new viewprojectionmatrix and then transform every vertex with this new matrix instead of 3DGS´ matViewProj in a simple vertexshader.




Lol - sounds easy enough, and I think I could eventually get it right if I went slowly through the shader tutorial package and managed to understand it all, but... Is there any chance you could post up how to do this for the standard camera view? I'm thinking of trying to setup an isometric camera in 3dgs, to do a retro - 2D iso view.

Don
have a great day