no, i have no clue about how to do something like that. i came across this video on the newton and ogre forums.

this demo is done with the current newton version.

future newton versions will include physics based animation features which will do similar stuff (characters automatically readjusting their walk cycle when going up slopes or stairs, rebalancing themselves when pushed,...) but those features won't include the spider behaviour the author of this demo implemented.

Quote:

There's no central mechanism that does the animation, its an emergent property of many control and regulatory modules all competing to satisfy goals.


it's really interesting that this thing moves very similar to a real spider then but probably real spiders also kind of work this way.