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realtime procedurally animated spiders
#180995
01/30/08 20:16
01/30/08 20:16
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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Re: realtime procedurally animated spiders
[Re: PHeMoX]
#180998
01/31/08 00:52
01/31/08 00:52
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Joined: May 2002
Posts: 7,441
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no, i have no clue about how to do something like that.  i came across this video on the newton and ogre forums. this demo is done with the current newton version. future newton versions will include physics based animation features which will do similar stuff (characters automatically readjusting their walk cycle when going up slopes or stairs, rebalancing themselves when pushed,...) but those features won't include the spider behaviour the author of this demo implemented. Quote:
There's no central mechanism that does the animation, its an emergent property of many control and regulatory modules all competing to satisfy goals.
it's really interesting that this thing moves very similar to a real spider then but probably real spiders also kind of work this way. 
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Re: realtime procedurally animated spiders
[Re: Joozey]
#181000
01/31/08 06:50
01/31/08 06:50
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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i'm really pleased to see this, because i've been playing with the idea of procedural physics-controlled animation, and i've had my eye on Newton but haven't used it yet. good to see it handles it so well.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: realtime procedurally animated spiders
[Re: ello]
#181002
01/31/08 09:52
01/31/08 09:52
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Joined: Apr 2005
Posts: 3,815
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This reminded me of an engine... It had something to do with Star wars ^^
There, they showed AI'd ragdolls, that procedurally grab a ledge and try to get most satisfying balance. This was showcased by putting mr. Jones to an hanging bridge, which then was mercilessy waved, trying to drop Indiana.
"Yesterday was once today's tomorrow."
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Re: realtime procedurally animated spiders
[Re: Inestical]
#181003
01/31/08 11:13
01/31/08 11:13
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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i think they used euphoria in that star wars thing. apparently gta4 uses it too. so getting that! your character gets drunk and the AI lets him try stay stable but do a not-so-good job, and he's stumbling all over the place, and you have to guide him.
pretty cool i reckon.
julz
Formerly known as JulzMighty. I made KarBOOM!
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