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1 registered members (TipmyPip),
3,948
guests, and 0
spiders. |
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Key:
Admin,
Global Mod,
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Re: realtime procedurally animated spiders
[Re: ventilator]
#181005
01/31/08 11:28
01/31/08 11:28
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Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
Expert
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Expert
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
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Quote:
characters automatically readjusting their walk cycle when going up slopes or stairs, rebalancing themselves when pushed,...)
I am currently working on something like that for the animation in my game. All you need is a lot triangle calculations and some GA's to do the difficult stuff. I will post a little demo of it as i'm finished.
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Re: realtime procedurally animated spiders
[Re: Puppeteer]
#181006
01/31/08 11:42
01/31/08 11:42
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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yeah i think endorphine. i had euphoria in my head coz my bro was talking about it and muddled it up.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: realtime procedurally animated spiders
[Re: JibbSmart]
#181007
01/31/08 12:01
01/31/08 12:01
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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ah yes, endorphine was the name.
"Yesterday was once today's tomorrow."
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Re: realtime procedurally animated spiders
[Re: Inestical]
#181008
01/31/08 15:37
01/31/08 15:37
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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Re: realtime procedurally animated spiders
[Re: ventilator]
#181009
01/31/08 23:49
01/31/08 23:49
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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ah yes, it is actually euphoria that is used in gta 4. but it's a similar thing.
julz
Formerly known as JulzMighty. I made KarBOOM!
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