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Re: realtime procedurally animated spiders [Re: ventilator] #181005
01/31/08 11:28
01/31/08 11:28
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Quote:

characters automatically readjusting their walk cycle when going up slopes or stairs, rebalancing themselves when pushed,...)



I am currently working on something like that for the animation in my game.
All you need is a lot triangle calculations and some GA's to do the difficult stuff.
I will post a little demo of it as i'm finished.


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: realtime procedurally animated spiders [Re: Puppeteer] #181006
01/31/08 11:42
01/31/08 11:42
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
yeah i think endorphine. i had euphoria in my head coz my bro was talking about it and muddled it up.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: realtime procedurally animated spiders [Re: JibbSmart] #181007
01/31/08 12:01
01/31/08 12:01
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
ah yes, endorphine was the name.


"Yesterday was once today's tomorrow."
Re: realtime procedurally animated spiders [Re: Inestical] #181008
01/31/08 15:37
01/31/08 15:37
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441

Re: realtime procedurally animated spiders [Re: ventilator] #181009
01/31/08 23:49
01/31/08 23:49
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
ah yes, it is actually euphoria that is used in gta 4. but it's a similar thing.

julz


Formerly known as JulzMighty.
I made KarBOOM!
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