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Re: War Effect (working title) "by spheresoft" [Re: Inestical] #181054
01/31/08 18:25
01/31/08 18:25
Joined: Jul 2007
Posts: 15
Brazil
leandropim Offline OP
Newbie
leandropim  Offline OP
Newbie

Joined: Jul 2007
Posts: 15
Brazil
hi guys... its my english fails...
this is my tools developed in 3dgs to help me with the game i call it "engine"...
FPS is to low cause my video card is low end card, and the grass are to heavy

i´m modeling caracters, i´m trying to put a demo in 1 or 2 weeks, with the level editor...

the game are developed by me, and a help of my girlfried with textures and story...

thks very much
i hope you like it
and i hope you understand my poor english too..

leandro and Maruska
spheresoft...

Re: War Effect (working title) "by spheresoft" [Re: leandropim] #181055
01/31/08 19:32
01/31/08 19:32
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
out of curiosity what is your video card?


- aka Manslayer101
Re: War Effect (working title) "by spheresoft" [Re: mpdeveloper_B] #181056
01/31/08 19:44
01/31/08 19:44
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Looks very nice. Good artwork.

Re: War Effect (working title) "by spheresoft" [Re: FBL] #181057
01/31/08 19:46
01/31/08 19:46
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
That looks like one neat tool
Great graphics indeed, keep us updated

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: War Effect (working title) "by spheresoft" [Re: leandropim] #181058
01/31/08 20:20
01/31/08 20:20
Joined: Oct 2004
Posts: 290
Latvia
Leonardo Offline
Member
Leonardo  Offline
Member

Joined: Oct 2004
Posts: 290
Latvia
Interesting! I would like to know how to achieve such effects using a low-end video card, especially the bloom and water shaders!
But it looks great.


"Things of the mind left untested by the senses are useless."
Re: War Effect (working title) "by spheresoft" [Re: Leonardo] #181059
01/31/08 23:04
01/31/08 23:04
Joined: Jul 2007
Posts: 15
Brazil
leandropim Offline OP
Newbie
leandropim  Offline OP
Newbie

Joined: Jul 2007
Posts: 15
Brazil
my video card is radeon 1300 agp
but with no grass the FPS in my video card its about 40/50

textures...
terrain, plants and tree 1024x1024

terrain vertices 200x200

thanks

Re: War Effect (working title) "by spheresoft" [Re: leandropim] #181060
01/31/08 23:08
01/31/08 23:08
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
You should implement LOD, if your Models are so hardware hungry.

Re: War Effect (working title) "by spheresoft" [Re: Damocles] #181061
01/31/08 23:13
01/31/08 23:13
Joined: Jul 2007
Posts: 15
Brazil
leandropim Offline OP
Newbie
leandropim  Offline OP
Newbie

Joined: Jul 2007
Posts: 15
Brazil
yes... i forgot to say the screenshofts original are in 1024x768 in window mode and using sylex bloom... using sylex i lost 6 fps more or less...

i will implement LOD... but at the moment i´m fixing bugs e implement new functions...

thanks..
leandro and maruska

Re: War Effect (working title) "by spheresoft" [Re: leandropim] #181062
02/04/08 00:28
02/04/08 00:28
Joined: Jul 2007
Posts: 15
Brazil
leandropim Offline OP
Newbie
leandropim  Offline OP
Newbie

Joined: Jul 2007
Posts: 15
Brazil
i find the problem that causes Low FPS...

i put 20 trees on the scene its about 20/30 fps with normalmapping and specular (shaders by Taco Cohen)

and i put another shader (bump mapping) and the FPS 40/50

...

Re: War Effect (working title) "by spheresoft" [Re: leandropim] #181063
02/04/08 07:46
02/04/08 07:46
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Looking great and would love to know more about your editor.
But I see you are displaying screens using the trial version, how is this possible?

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