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Re: Valve publications
[Re: Pappenheimer]
#181281
02/01/08 11:36
02/01/08 11:36
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Joined: Sep 2005
Posts: 980 Aue, Sachsen, Germany
Wicht
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User
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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A very good idea. Quote:
Toward the middle of the project, once the major elements were in place and the game could be played most of the way through, it became mostly a matter of fine-tuning. To do this, we added basic instrumentation to the game, automatically recording the player’s position, health, weapons, time, and any major activities such as saving the game, dying, being hurt, solving a puzzle, fighting a monster, and so on. We then took the results from a number of sessions and graphed them together to find any areas where there were problems. These included areas where the player spent too long without any encounters (boring), too long with too much health (too easy), too long with too little health (too hard), all of which gave us a good idea as to where they were likely to die and which positions would be best for adding goodies.
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