I experienced that with the programmers.
in Paraworld the Programmers created many triggers for the ingame editor,
but none of the programmers documented how the triggers work, and what they are for.
Most triggers where logical, but some not.
When I told them that i need a documentation, they agressively told me, that they
explained the trigger orally a while ago, and we should remember them.
And it would take too much time to make a document.
(The good thing about 3dgs is really the throughout documentation of the scriptcommands
in the help-tool)
If I would have known at least the sourcecode, I could have figured them out by myself.
This was a typical sign of Hackerfreaks, who do not know how to work in cooperation.
A feature is useless, if the user does not know how to use it.